![]() Powerjack 1 -> Toxicologist 1 -> Hacker 1 -> Hacker 2 -> Remote Hack -> Skilled 1 -> WIZARD 1 -> Hacker 3 -> Skilled 2 -> WIZARD 2 -> Hoarder 1 -> Hoarder 2 -> WIZARD 3 -> Hoarder 3 Take Hoarder earlier if you need more weapon/inventory slots, later if you're good without them. You can get through Dante 2 and 3 basically without fighting, just go invisible and run, open loot boxes for more energy. ![]() Stimpacks are excellent to have to restore your energy when you need it.ĭash is really good for running away, make sure you think about how you're going to move since Dash takes two turns of movement to kick in. Also you get to see where enemies are to get a good angle of attack, or avoid hard ones if you need. Refueling Base will usually(?) have a backpack too, but it tends to be much harder, you might be OK with Onslaught anyhow.ĭash 1 -> Skilled 1 -> Skilled 2 -> Hoarder 1 -> Eagle Eye 1 -> Energy Leech 1 -> GHOST 1 -> Energy Leech 2 -> Hoarder 2 -> GHOST 2 -> Energy Leech 3 -> Executioner 1 -> GHOST 3 -> Executioner or SkilledĪwesome trait, by the end of the game you can pretty much go invisible for everything remotely challenging, switch to a good melee weapon to get more energy back on kills. If you get a (super) nailgun, DO NOT USE IT with Loading Feed because it'll use your multitools as soon as you fire and move.ĭoing The Pit with a Marine is never a bad idea since you get a backpack there, for 2 extra inventory slots. more likely, delay or skip Ironman 2 if you want to play safe with ammo.) Chaingun and Plasma Rifle are good enough weapons, nothing fancy needed, auto-calibrate a Chaingun as soon as you get the chance, though don't be afraid to ditch it if something better comes along. (Delay ONS2 if needed, though it halves ammo consumption, so it might be better anyhow. I'd definitely take a Duramesh armour if I found one to not risk losing it, Loading Feed is just so useful.Įven with Army Surplus 1 you might have ammo issues at times, take AS2 sooner if you want. (You can get Loading Feed with Whizkid 1 using 2 B-mods if your armour has at least 2 mod slots, and you can also get it on an Auto AMP if you're lucky or even an AV weapon.) Keeping your armour intact can be a bit tricky in Dante, modding it with Durable (B-mod) and Acid Shield (P-mod with Wiz 1) will help a lot, and Tech Monitor on your helmet (B-mod, Wiz 1) helps too. Whizkid 2 is pretty important because you can use a B-mod to put Loading Feed on your armour, which lets you reload as you move, so you can shoot indefinitely. Onslaught is really fun and great at killing everything. Hellrunner 1 -> Ironman 1 -> Hellrunner 2 -> Ironman 2 -> Sustained Fire 1 -> Army Surplus 1 -> ONSLAUGHT 1 -> Whizkid 1 -> Whizkid 2 -> ONSLAUGHT 2 -> Hellrunner 3 -> Army Surplus 2 -> ONSLAUGHT 3 -> Probably Whizkid 3 -> Sustained Fire 2. ![]() ![]() Some spoilers about equipment and level branches follow, especially in the Wizard build. Hopefully this gives you a good idea of some skill synergy, if you're unsure why I took any of these skills when/at all, feel free to ask. After level 14 take whatever you think you benefit from the most. These aren't set in stone, sometimes you'll want to change the order or even which traits based on what you find and how you're doing, though usually getting a master trait at level 8 is a good idea so you need the prereqs beforehand. Here are the build orders I use for, IMO, the best master traits for each class, on UV.
0 Comments
Leave a Reply. |